FRJB25 PSLL HERITAGE City tour in Dunkirk with HAS
11 mars 2025French students discovered the game ‘Enigme en ville - Toujours plus haut: le trésor de Dunkerque’. Designed to discover the city of Dunkirk through its urban forms, history, heritage and monuments, participants have to solve a series of riddles as they explore the city, while promoting essential values such as cooperation and mutual aid. Players follow in the footsteps of Sacha, a young man from Dunkirk who wants to become an Olympic athlete. To make his dream come true, he sets off in search of a hidden treasure, the secret of which lies in a password to be discovered. To do this, players have to decode clues, make rankings, observe historical details and solve logical riddles. After testing the game, the French students translated the city riddle into English, and were also trained by teams from the Dunkirk Urban Community to lead the riddle in the city, so that they could be mediators with their correspondents. During the mobility week, the students, divided into 8 groups of different nationalities, played the game under the guidance of the French students. The game was organised as follows : each group was given a map of Dunkirk, a booklet of riddles and a set of pictures and instructions for each of the riddles : 1-first they had to order the tallest buildings in the city center to determine the path they should follow and draw it on their map
2-then among some statues’pictures, they had to find which one was not actually present on the city hall’s façade
3-in front of the Jean Bart statue, they had to find how many people were in Jean Bart’s crew, findind the hidden words in a grid to determine the number of crew members among 4 proposed answers
4-in front of Saint-Eloi Belfry, they have to follow instructions using a paragraph on the “History of the City” to find out which certification it refered to
5-they had to guess the meaning of the word Leughenaer with the help of pictures
6-they discovered Nonas Colonnade through a presentation and a maze game
7-finally they are asked to guess what Jacques Depelsenaire had imagined doing something spectacular on the top of the ReuzeTower, from 4 suggestions and a game to help them find a clue. Each riddle allowed them to collect letters to find a password. At the end of the game, they wrote down the position of each letter of the word in the alphabet, added them up and multiplied by 100 to find a code to open a chest and discover the end of the story, which a French student read to the whole group.
Foreign (and French) students discovered (or (re)discovered from a different angle) Dunkirk's heritage by taking part in a collaborative, active, educational and fun treasure hunt.